#ifndef CHARACTER_H
#define CHARACTER_H

#include "camera.h"

struct position {
    int x;
    int y;
    int z;
};

class character: public camera {
    private:
        position charPosition;
    public:
        character();
        void moveForward();
        void moveBackward();
        void strafeLeft();
        void strafeRight();
        position currentPosition();

};

#endif